Creating a new world in space
AGES
9-11

About

Learners will find themselves in the year 2100, when space travel is more common and multiple colonies have established themselves on far away planets. In this 15 hour module, learners will work as part of a learning team to persuade new people to join their colony. Bringing together creative writing, application of maths, digital literacy and code, there is ample opportunity for learners to develop out of the box thinking and practice their written and verbal communication. How will they lead others to accept the changes that come with space exploration? Only time will tell!

Module Duration

15 hours

Delivery

Online Sessions + Offline Tasks

Learning Outcomes

Maths & Science
  1. Calculate the area of a shape
  2. Scale a shape up or down
  3. Identify how to calculate scaled area
Language & Literacy
  1. Summarise factual information in their own words
  2. Use persuasive vocabulary
  3. Vary sentences to create effect by selecting appopriate grammar and vocab
  4. Provide reasoned justification for their views
Technology & Art
  1. Learn to create and edit a digital video to communicate ideas persuasively
Module designed by
Ben Henry

Ben Henry is one of Neobael's team of module designers. Our expert team spends hundreds of hours crafting and designing modules like "Creating a new world in space"

Suggested Class

 

Developed by Elaine Chew

In this trial module, learners are challenged to use code to create the perfect backtrack to their very own nature documentary. By discovering the location and importance of animal communities, populations and ecosystems, learners can imagine the soundscape of a particular habitat and apply their understanding of the organisms found in a particular ecosystem. This is the ideal module to explore STEAM and skills based learning.

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Recommended Ages 9 - 11