Neobael After School Term 1 (7-9)
AGES
7-9

About

Our custom built After School curriculum is designed to make international style education accessible. Each term, learners take on 3 projects that are designed to give them the chance to apply the learning they do within their normal school curriculum. Each project is interdiciplinary and uses real life contexts to make learning relevant, dynamic and fun. This term learners explore food production in "Where does my food come from?", design a disability friendly play area in "Ergonomic Playgrounds" and take on the world of Biology in "How to be a Plant Scientist". The Neobael After School programme is the ideal way for children to reinforce conceptual knowledge while practicing 21st century skills such as communication and critical thinking. We've crafted lessons to help children create, present and lead their way to a successful future.

Module Duration

45 hours

Delivery

Online Sessions + Offline Tasks

Learning Outcomes

Language & Literacy
  1. Processing meaning from audio, video and written text.
  2. Justify reasons for opinions of a text.
  3. Speak with accurate pronunciation and intonation during presentations.
Technology & Art
  1. Use design features in G-suite software to present a message suitable for a specific audience
  2. Use imagination and observation in art making
  3. Generate and communicate design ideas effectively
Maths & Science
  1. Use a range of measurements to form a conceptual understanding of space
  2. Identify organs in the digestive system and understand their functions.
  3. Outline the main parts of a life cycle in plants e.g. seeds
Module designed by
Elaine Chew

Elaine Chew is one of Neobael's team of module designers. Our expert team spends hundreds of hours crafting and designing modules like "Neobael After School Term 1 (7-9)"

Suggested Class

 

Developed by Elaine Chew

In this trial module, learners immerse themselves in the sounds of the animal kingdom. Starting by discovering some of the rules to animal classification, learners soon find themselves with enough expertise to code their very own animal orchestra. This is the perfect module to explore global skills based learning.

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Recommended Ages 7 - 9