Neobael After School Term 1 (9-11)
AGES
9-11

About

Our custom built After School curriculum is designed to make international style education accessible. Each term, learners take on 3 projects that are designed to give them the chance to apply the learning they do within their normal school curriculum. Each project is interdiciplinary and uses real life contexts to make learning relevant, dynamic and fun. This term learners explore organs and organ systems in "Breaking Down the Body", craft the perfect debate in "Who'd argue with that?" and design a problem-solving product in "History of future tech". The Neobael After School programme is the ideal way for children to reinforce conceptual knowledge while practicing 21st century skills such as communication and critical thinking. We've crafted lessons to help children create, present and lead their way to a successful future.

Module Duration

45 hours

Delivery

Online Sessions + Offline Tasks

Learning Outcomes

Maths & Science
  1. Calculating speed, including using a range of units and solving word problems.
  2. Drawing 3D shapes
  3. Identify organs in the digestive and respiratory system
Language & Literacy
  1. Comparing and contrasting using informational text
  2. Speaking with confidence and using appropriate register
  3. Producing poetry
  4. Differentiating between fact and opinion
Technology & Art
  1. Using Google Sheets to convert between units and visualise speeds using graph tools
  2. Generate, develop and model ideas through collaboration and mock ups
  3. Using spreadsheets to process and interpret data
Module designed by
Elaine Chew

Elaine Chew is one of Neobael's team of module designers. Our expert team spends hundreds of hours crafting and designing modules like "Neobael After School Term 1 (9-11)"

Suggested Class

 

Developed by Elaine Chew

In this trial module, learners are challenged to use code to create the perfect backtrack to their very own nature documentary. By discovering the location and importance of animal communities, populations and ecosystems, learners can imagine the soundscape of a particular habitat and apply their understanding of the organisms found in a particular ecosystem. This is the ideal module to explore STEAM and skills based learning.

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Recommended Ages 9 - 11